

In RPG Maker, you add interactivity through Events. It’s time to breathe some life into our world! If you set no switch to the HIDE_SWITCH constant, the Gab Window will always be visible unless hidden by the message window over it.This article is one chapter of a multi-part Cover Game feature! If the Switch is OFF, the window is visible. If the Switch is ON, then the window is hidden. This will also allow a previously used gab prior to the clearing to reappear immediately if followed up by another gab.įor those who would like to hide their Gab Windows, bind HIDE_SWITCH to a switch that controls the Gab Window’s visibility. This will cause the gab window to clear itself and immediately go invisible.

When using text codes, remember to use “\\” for a single slash. Text codes can be used inside the string. This will cause the Gab Window to appear with the string shown and a sprite using char_name as the filename of the character sprite and char_index as the index of the character sprite. There are special ID’s that can be used in place of the actor_id: This will cause the Gab Window to appear with the string and the actor’s sprite. This will cause the Gab Window to appear with the string shown. The Gab Window will not appear in battle or anywhere else. These script calls can only be used from a map. The gab text will appear briefly and then disappear, not showing up again until the gab text is updated with something else.

The Gab Window fulfills that jibber jabber by placing such text outside of the message window box and at the corner of the screen. Sometimes there’s random jibber jabber that does not warrant a message box.
